Unity & C#

  • 3 shipped prototypes: 2D Fighter, VR Target Practice, MR Shooter.
  • Optimized Quest builds with object pooling & haptics (60 FPS target).

Unreal & C++

  • Developing parkour system (mantle, vault, ledge grab, crouch).
  • AI perception, combat logic, and Niagara VFX polish.

Front-End Development

  • Portfolio 2.0 built with jQuery, Owl Carousel & Formspree.
  • Optimized accessibility, SEO meta, and responsive grid layouts.

VR / AR Game Development

  • Meta AIO SDK v72, Passthrough & MR Utility Kit integration.
  • Designed comfort tuning: grab thresholds, spatial SFX, hit feedback.

UI / UX Design

  • Designed diegetic HUDs & menus for VR accessibility.
  • Created Figma wireframes and user-tested micro-interactions.

Xcode & SwiftUI

  • Co-developed two iOS titles — one Unity-to-Xcode port, one SwiftUI AR 2D platformer.
  • Focused on accessible UI/UX and smooth AR interactions.

Adobe Photoshop

  • Created textures, UI assets, and optimized sprite sheets.

GitHub

  • Version control for group projects; pull requests and branching workflow.

Recent Highlights

  • Unity (C#): Mixed-Reality shooter & VR target practice loops using Meta SDK v72; optimized with object pooling and profiling.
  • Unreal (C++/BP): Developing a climbing/parkour game with advanced movement (ledge grab, wall run, vault).
  • UI/UX: Designed accessible HUDs & menus; refined input mapping for controller + VR users.
  • iOS (SwiftUI): Led UI/UX for two titles — one Unity→Xcode port & one native AR 2D platformer.
  • Web: Built & optimized this portfolio with lazy-loading, SEO meta, and Formspree integration.

Experience

Finance Simulator Tool Website

As the lead UI/UX designer and tester for a Boise State University–hosted project, I spearheaded the design and development of a website aimed at helping students manage their finances throughout college.

Collaborating with two team members, I focused on creating an intuitive, user-friendly interface that meets the unique needs of students. I also contributed to front-end development and worked closely with Boise State Financial staff to deliver an effective and accessible financial management tool for the student body.

Visit Student Finance Simulator

Demo of the Student Finance Simulator website.

Senior Showcase

GIMM Senior Showcase Reel

For my Boise State University senior showcase, I presented my capstone Mixed Reality game built in Unity 6 using the Meta All-in-One SDK. The project combines VR and AR interactions, showcasing dynamic spatial awareness, passthrough environments, and player feedback systems optimized for Quest 3 hardware.

I designed and developed every aspect of the game, from core gameplay logic to UI/UX design, environmental lighting, and comfort features for player experience. This project represents the culmination of my degree and the skills I’ve developed in immersive media development.

What I Can Do

Web Design & Front-End Development

I’ve designed and built responsive, performance-focused web experiences… ...

Unity Game Design & Development

I’ve developed a range of Unity projects… ...

Application & UI/UX Design

I specialize in designing intuitive, accessible applications… ...

Playground

A collection of my favorite interactive experiments — spanning Unreal Engine, Unity, and front-end prototypes. Each clip highlights a different layer of my design, programming, or system optimization work.