Unity & C#
- 3 shipped prototypes: 2D Fighter, VR Target Practice, MR Shooter.
- Optimized Quest builds with object pooling & haptics (60 FPS target).
Game & XR Developer • Unity/C# • Unreal/C++ • UI/UX
I build playful, high-quality interactive systems for VR/MR and games, focused on readable UX, tight feel, and shipping polish.
For my Boise State University senior showcase, I presented my capstone Mixed Reality game built in Unity 6 using the Meta All-in-One SDK. The project combines VR and AR interactions, showcasing dynamic spatial awareness, passthrough environments, and player feedback systems optimized for Quest 3 hardware.
I designed and developed every aspect of the game, from core gameplay logic to UI/UX design, environmental lighting, and comfort features for player experience. This project represents the culmination of my degree and the skills I’ve developed in immersive media development.
I’ve designed and built responsive, performance-focused web experiences… ... using modern frameworks and libraries. I've built this portfolio with jQuery, Owl Carousel, and Formspree integration, focusing on accessibility, SEO optimization, and responsive grid layouts. I'm currently expanding my skills with AWS and have a strong foundation in both Google and Apple design practices, with a continuous drive to improve my web development capabilities.
I’ve developed a range of Unity projects… ... including 2D platformers, VR experiences, and Mixed Reality applications. In one of my early projects, I created a fully functional 2D platformer with AI-driven enemies, player health systems, wall-running mechanics, and comprehensive gameplay systems. Currently, I'm working on my final capstone project - a 3D Mixed Reality shooter using Unity 6 and Meta's AIO SDK v72, featuring passthrough environments and spatial interactions optimized for Quest 3 hardware.
I specialize in designing intuitive, accessible applications… ... with a focus on user-centered design principles. My experience spans both web and game development, giving me a unique perspective on creating engaging user experiences. I've co-developed two iOS applications - one Unity-to-Xcode port and one native SwiftUI AR 2D platformer - with particular attention to accessible UI/UX and smooth AR interactions. I thrive in collaborative environments and enjoy tackling diverse challenges to create effective and efficient design solutions.
A collection of my favorite interactive experiments — spanning Unreal Engine, Unity, and front-end prototypes. Each clip highlights a different layer of my design, programming, or system optimization work.
A prototype showcasing AI combat logic, animation blueprints, and C++ attack combo systems built for Unreal Engine 5.
Multiplayer target range powered by Unreal's replication system — including networked scoring, dynamic spawns, and hit detection.
Built using Meta’s AIO SDK v72 — blends passthrough environments, spatial SFX, and interactive mixed-reality mechanics.
Lead UI/UX designer for a Boise State-hosted student finance site using HTML, CSS, and JS — helping students visualize budgeting over time.
Augmented reality learning project featuring image tracking, 3D overlays, and real-time educational interactivity.
A D3.js and MySQL dashboard visualizing player speedrun statistics and performance trends across Halo map archives.
Voice-activated interface integrating Amazon’s Alexa SDK for smart assistant-based storytelling interactions.
Early Unity experiment blending player physics, animation trees, and responsive environment triggers.
A compilation reel of Unity systems I’ve designed — from interaction logic to custom shaders and material blending.
© 2024 James Russo | All Rights Reserved